FORMAT: Round robin - 4 Game Guarantee
GAME LENGTH: 3 - 20 minute periods. Flood Every Second Period. i.e. first game of day will be started on clean ice and flood will be after 2nd period. 2nd Game will Start on dirty ice and flood will occur after 1st Period.
RULES: All games played under Hockey Canada and Saskatchewan Hockey Association Rules.
HOME TEAM: The Home Team will be the first team listed on the schedule. The Home Team will be required to wear light colored jerseys and will be responsible to change sweaters if there is a color conflict while the visiting team will wear dark jerseys.
PRE GAME WARM-UP: 5 minutes in length from the conclusion of previous game if starting on dirty ice or immediately after the ice clean is done. Teams are required to be ready 15 mins prior to game time - games will start early if time allows.
MATCH PENALTY OR GROSS MISCONDUCT: Any player receiving a gross misconduct or match penalty will be suspended for the remainder of the tournament.
TEAM OFFICIALS: Team officials will also fall under the same rulings as the players with regards to suspensions.
SCHEDULING: If the tournament gets behind schedule, the Tournament Committee, at their discretion can and will adjust the remaining ice times and that decision will be final.
MERCY RULE: If a team is leading by 5 goals or more after 2 periods, the game will be run time for the third period. If the trailing team scores to narrow the spread to less than 5 goals, then the remaining time will revert to stop time. If the spread goes back to 5 goals or more then run time will resume. No change to the time on any current penalties will occur. Penalties incurred during running time will be as follows: three (3) minutes for each minor infraction, eight (8) minutes for each major infraction, and fifteen minutes for each misconduct.
TIE BREAKING PROCEDURES: If two or more teams are tied in the standings, it will be broken according to the SHA Handbook Tie Breaking Procedures (section 8). This section is available at the tournament office and is posted on the tournament website.
OVERTIME: There is no overtime in round robin games. In playoffs, all overtime games will be sudden death (first goal wins). The teams will change ends and play 5 minute stop time, 3 on 3, until the first goal is scored. If it is still tied, a three player shootout will follow. If it is still tied, a sudden victory shoot out will take place until a winner is declared. The home team will decide whether or not to shoot first. Any player who has been assessed a game misconduct, game ejection, gross miscount or match penalty will not be eligible. In 3 on 3, when a penalty is called in OT, the non-penalized team will add a player until the next stoppage after the penalty has expired (playing 4 on 3). In the shootout, no player may shoot twice until all players have shot at least once.
Championship Final only - OT will be 5 mins 4 on 4, followed by 3 on 3 until a winner is declared
PROTESTS: No Protests will be allowed.
DRESSING ROOMS: Dressing room assignments will be predetermined by the Arena Staff each day. Teams will be expected to vacate their dressing room within 45 minutes of game ending, leaving in clean condition. Rooms will be inspected by Rink Marshall or Arena Staff after each game. Each team will be responsible to obtain dressing room keys from the front desk.
* The tournament will follow SHA tie-breaking procedures as outlined below. If there are any discrepancies, the SHA Handbook will be used for final decision.
To determine teams standings in the event of a tie, the following criteria shall be used:
Two Teams Tied
Three or More Teams Tied
The three-team tiebreaker is used to determine the seeding of the 1st, 2nd, 3rd seed. If any step in the tiebreaker only seeds one team, that team assumes that position. The Three-team tiebreaker will continue to determine the seeding of the two remaining teams. At no time will teams using this formula go back to the two-team tiebreaker. If three teams or more are tied, the point record established in the games among the tied teams only will be used as the first tie breaking formula in deciding which team(s) shall advance.