George Watson Atom A Classic



Tournament Rules


This is a Saskatchewan Hockey Association sanctioned tournament and follows CHA and SHA rules governing minor hockey. 

 

The Tournament Committee reserves the right to alter and enforce any rule as deemed necessary to operate the tournament in a safe, timely and efficient manner. Tournament Official(s) decision(s) are final and there will be no appeal process.

 

ELIGIBILITY AND GENERAL RULES

  1. The teams will be divided into eight (8) pools of four (4).
  2. All teams will play a minimum of four (4) games.
  3. Teams earn two (2) points for a win, one (1) point for a tie, zero (0) points for a loss.
  4. After the first three games of round robin pool play, the teams will be ranked and placed into the playoff and medal round for their fourth and any remaining games. First place teams will go to A event, second place will go to B event, third place to C event and fourth place to D event.
  5. Home teams wear white, visiting teams wear dark. If a team only has one color, they must negotiate jersey colors with the other team prior to the game.
  6. To be eligible to play, a player must appear on the tournament roster submitted by each team. Only players or affiliates registered with your team are eligible to participate.
  7. Game sheets with rosters are prepared and provided to timekeepers. It is the responsibility of the coaches to verify rosters, sign game sheets and make any necessary additions (AP) or deletions as required, prior to game start.
  8. Coaches will select a Player of the Game, from the opposing team, for all games including medal rounds. Following each game, players will line up on respective blue lines for the Player of the Game presentations. A player can only be selected once during the tournament.

 

GAME SETUP/DURATION

  1. Pucks will be provided for warm-up.
  2. Each team will be allowed a five-minute warm up prior to game start.
  3. Teams should be prepared to go on the ice fifteen (15) minutes before their scheduled game time. Teams that are late for an opening face-off will be assessed a one (1) goal against penalty for every five (5) minutes that they are late.
  4. Any team that is unable to make it to their scheduled game will forfeit their game 4 - 0.
  5. All games will be three (3), 15-minute stop time periods.
  6. If there is a six (6) or more goal spread at any point in the third period, the game clock will run straight time. Should the spread be reduced to less than six (6) goals, the game clock will revert to stop time.
  7. The tournament committee reserves the right to adjust playing time of any game that is running ahead or ten (10) or more minutes behind. Impacted teams will be advised of adjustments.
  8. Each team will be allowed one thirty (30) second time out per game.
  9. Ice cleaning will be done between games only, not between periods.

 

OFFICIATING

  1. All referees and linesmen are carded officials.
  2. The referee’s decisions are final in all matters pertaining to the rule interpretations, assessment of penalties and awarding goals and assists.
  3. There is a zero-tolerance policy regarding verbal abuse of officials and it will not be tolerated.
  4. Coaches guilty of abusing officials will be given an automatic game misconduct and may be suspended for the remainder of the tournament, pending review and decision by the tournament committee.
  5. Spectators guilty of abusing officials will be asked to vacate the premises for the remainder of the game and possibly the remainder of the tournament.

 

PENALTIES

  1. Minor penalties = 2 minutes (stop time) / 3 minutes (straight time).
  2. Major penalties = 5 minutes (stop time) / 7 minutes (straight time).
  3. Any player receiving a major penalty will receive a game misconduct and a one (1) game suspension.
  4. Any player receiving a major penalty in the last ten (10) minutes of the game, or overtime, will result in a game misconduct and a two (2) game suspension.
  5. Any player receiving a second (2nd) major penalty will receive a game misconduct and a three (3) game suspension.
  6. Any player or coach receiving a match penalty or gross misconduct will be suspended for the remainder of the tournament.
  7. The referee’s decisions are final. Protests will not be allowed.

 

TIES AND TIE-BREAKERS

 

Round Robin/Pool Play:

  1. There will be no overtime in round robin pool play.
  2. Games will remain a tie during pool play.
  3. The maximum goal differential will be capped at seven (7) for all pool game results and determining pool standings. (Example: Team A scores 10, Team B scores 2. For tie breaking purposes, Team A has 9 goals for, 2 goals against and Team B has 2 goals for and 9 goals against.)

 

Determining Pool Standings (if 2 teams are tied):

  1. Best win record in games between tied teams gains higher position. (head to head)
  2. If still tied, the team with the best win record gains the higher position.
  3. If still tied, then the team with best goal average in all games gains the higher position. The goal average is determined by dividing the total number of goals for, by the total number of goals for and against, in all games played. The maximum goal differential as described above applies.
  4. If still tied, the team with the least number of penalty minutes throughout the pool games gains the higher position.
  5. If still tied, the team that scored the first goal in the game between the tied teams gains the higher position.
  6. If still tied, a single coin toss will determine which team gains the higher position.

 

Determining Pool Standings (if 3 or more teams are tied):

  1. Note: this tiebreaker is used to determine the seeding of 1st, 2nd, 3rd, etc.
  2. Best win record in games between tied teams gains higher position. (head to head)
  3. If still tied, then the team with best goal average in all games gains the higher position. The goal average is determined by dividing the total number of goals for, by the total number of goals for and against, in all games played. The maximum goal differential as described above applies.
  4. The calculation in point #3 establishes the team or teams with the highest position(s) by percentage. If there are still teams tied, they go to the next step, they do not go back to the ‘two team tie-breaker’.
  5. If still tied, the team with the fewest goals against in all the pool games played gains the higher position.
  6. If still tied, the team with the most goals for in all the pool games played gains the higher position.
  7. If still tied, the team with the least number of minutes in penalties in all pool games played gains the higher position.
  8. If still tied, a single coin toss will determine which team gains the higher position.

 

Playoff and Medal Round Play:

  1. If a game is tied after regulation time, teams will play five (5) minutes of stop time, 3 vs 3 sudden victory overtime.
  2. Teams will not change ends in overtime.
  3. If a penalty is assessed, the non-offending team will add a player (creating a 4 vs 3 situation) and the penalized player will return to the ice after completion of the penalty.
  4. At the first stoppage of play following the expiration of the penalty, the teams will revert to 3 vs 3.
  5. If the winner is not determined after the five (5) minutes of overtime, a shoot-out will determine the winner.
  6. The shoot-out will consist of three (3) players from each team alternating shots.
  7. The visiting team will shoot first.
  8. If still tied after the first three (3) shooters, teams will alternate single shooters in a sudden victory format.
  9. Rosters must be depleted before any player may shoot a second time.

 

ALL TOURNAMENT COMMITTEE DECISIONS ARE FINAL

 

 

HAVE FUN AND PLAY SAFE!



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